Masters of the Wild, Dungeons and Dragons
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M
ASTERS
OF THE
W
ILD
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N|sn}6*kxn*\kxqo|}
M|ons~}
Designers:
D
AVID
E
CKELBERRY
AND
M
IKE
S
ELINKER
Additional Design And Inspiration:
W
OLFGANG
B
AUR
, M
ICHAEL
D
ONAIS
,
R
ICH
R
EDMAN
, J
ENNIFER
C
LARKE
W
ILKES
,
T
EEUWYNN
W
OODRUFF
Editor:
P
ENNY
W
ILLIAMS
Creative Director:
E
D
S
TARK
Art Director:
D
AWN
M
URIN
Cover Artist:
J
EFF
E
ASLEY
Interior Artist:
D
ENNIS
C
RAMER
, D
AVID
D
AY
, W
AYNE
R
EYNOLDS
Typesetter:
A
NGELIKA
L
OKOTZ
Graphic Designer:
C
YNTHIA
F
LIEGE
Business Manager:
A
NTHONY
V
ALTERRA
Project Managers:
J
USTIN
Z
IRAN
, M
ARTIN
D
URHAM
Production Manager:
C
HAS
D
E
L
ONG
Playtesters:
Rich Baker, Tim Beach, Andy Collins, Michael Donais, Dale Donovan, Jeff Grubb, Robert Gutschera,
Gwendolyn FM Kestrel, Jessica Lawson, Duane Maxwell, Angel McCoy, David Noonan, Jonathan Tweet, JD Wiker,
Jennifer Clarke Wilkes, Skip Williams, Teeuwynn Woodniff, Warren Wyman, Justin Ziran
Based on the original
D
UNGEONS
&
D
RAGONS
®
rules created by E. Gary Gygax and Dave Arneson,
and the new
D
UNGEONS
&
D
RAGONS
®
game designed by Jonathan Tweet, Monte Cook, Skip Williams,
Richard Baker, and Peter Adkison.
Resources:
Some of the material in this book originally appeared in the
F
ORGOTTEN
R
EALMS
® Campaign Setting, Magic of
Faerûn, Defender of the Faith: A Guidebook to Clerics and Paladins, Sword and Fist: A Guidebook to fighters and Monks,
and
Song and Silence: A Guidebook to Bards and Rogues.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be repro-
duced in any form without written permission. To learn more about the Open Gaming License and the d20 System
License, please visit www.wizards.com/d20.
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Wizards of the Coast, Inc.
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(Questions?) 1–800–324–6496
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D
UNGEONS
& D
RAGONS
, D&D, D
UNGEON
M
ASTER
, F
ORGOTTEN
R
EALMS
and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc.
a subsidiary of Hasbro Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are
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Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by St. Martin’s Press.
Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited
without the express written permission of Wizards of the Coast, Inc.
This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
©2002 Wizards of the Coast, Inc. Made in the U. S. A.
Visit our website at
www
.w
izards.com/dnd
1
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^KLVO*YP*MYX^OX^]
Plant Control ........................................................ 24
Plant Defiance ...................................................... 24
Power Critical ....................................................... 24
Proportionate Wild Shape................................... 24
Remain Conscious ............................................... 25
Resist Disease ..................................................... 25
Resist Poison ....................................................... 25
Resistance to Energy ........................................... 25
Scent ..................................................................... 25
Shadow ................................................................. 25
Snatch .................................................................. 25
Speaking Wild Shape........................................... 25
Supernatural Blow ............................................... 25
Wingover .............................................................. 25
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What This Book Is and Is Not ....................................... 4
How to Use This Book ................................................... 4
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The Barbarian in Perspective ......................................... 5
Race and the Barbarian .............................................. 5
The Barbarian and Other Classes ............................. 6
Sidebar: Level Equivalent .......................................... 6
Choosing When to Rage ........................................... 7
Sidebar: On the Origin of Things ............................. 8
The Druid in Perspective .............................................. 8
Race and the Druid .................................................... 8
The Druid and Other Classes ................................. 10
Rules Update: Using Wild Shape ........................... 10
The Ranger in Perspective .......................................... 12
Race and the Ranger ............................................... 13
The Ranger and Other Classes ............................... 14
Variant: Urban Rangers ........................................... 15
Choosing a Favored Enemy .................................... 16
Variant Favored Enemy Rules ................................. 18
Sidebar: Variant Intimidation Rules ....................... 18
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Exotic Weapons ........................................................... 26
Weapon Descriptions .............................................. 26
New Magic Items ........................................................ 27
Infusions ...................................................................... 31
Sidebar: Optional Rule: Druids as Alchemists ...... 31
What Is an Infusion? ............................................... 31
Creating Infusions ................................................... 31
Variant: Doing It Yourself ........................................ 32
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Animal Companions ................................................... 34
Sidebar: Previous Sources ...................................... 34
Shopping for an Animal .......................................... 34
The Bond .................................................................. 35
Animal Mood and Attitude ..................................... 35
Limitations and Problems ...................................... 35
Sidebar: The Best Animal Companion? ................. 35
Food and Care ......................................................... 36
Sidebar: Raising a Companion ............................... 36
Breaking the Limits ................................................. 36
Abandoning a Companion ...................................... 37
Improving a Companion ......................................... 37
Dire Animals ............................................................... 37
Dire Toad .................................................................. 38
Dire Hawk ................................................................ 38
Dire Snake ................................................................ 39
Dire Horse ............................................................... 39
Dire Elk ..................................................................... 39
Dire Elephant ........................................................... 39
Legendary Animals ...................................................... 40
Legendary Eagle ....................................................... 41
Legendary Ape ......................................................... 41
Legendary Wolf ........................................................ 42
Legendary Snake ...................................................... 42
Legendary Horse ..................................................... 42
Legendary Bear ........................................................ 42
Legendary Tiger ....................................................... 42
Legendary Shark ...................................................... 43
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New Ways to Use Skills ............................................... 18
Handle Animal ........................................................ 18
Hide ......................................................................... 19
Wilderness Lore ....................................................... 20
Feats ............................................................................. 20
Virtual Feats ............................................................. 20
Wild Feats ................................................................ 20
New Feats ................................................................ 20
Animal Control ..................................................... 20
Animal Defiance .................................................. 20
Blindsight ............................................................. 21
Brachiation ........................................................... 21
Create Infusion .................................................... 22
Clever Wrestling ................................................... 22
Destructive Rage .................................................. 22
Dragon’s Toughness ............................................ 22
Dwarf’s Toughness .............................................. 22
Extended Rage ..................................................... 22
Extra Favored Enemy ........................................... 22
Extra Rage ............................................................ 22
Extra Wild Shape.................................................. 22
Fast Wild Shape................................................... 22
Faster Healing ...................................................... 22
Favored Critical .................................................... 23
Flyby Attack .......................................................... 23
Giant’s Toughness ............................................... 23
Greater Resiliency ................................................ 23
Greater Two-Weapon Fighting ............................ 23
Improved Flight ................................................... 23
Improved Swimming ........................................... 23
Instantaneous Rage ............................................. 23
Intimidating Rage ................................................ 24
Multiattack ........................................................... 24
Multidexterity ....................................................... 24
Natural Spell ........................................................ 24
Off-Hand Parry ..................................................... 24
2
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Animal Lord ................................................................. 43
Sidebar: Special Prestige Classes ........................... 43
Totems ..................................................................... 45
Bane of Infidels ........................................................... 46
Blighter ........................................................................ 48
Bloodhound ................................................................. 49
Organization: The Bloodhounds ............................ 51
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Deepwood Sniper ........................................................ 52
Exotic Weapon Master ................................................ 53
Eye of Gruumsh ........................................................... 54
Organization: The Eyes of Gruumsh ...................... 56
Foe Hunter .................................................................. 56
Forsaker ....................................................................... 57
Frenzied Berserker ....................................................... 59
Ceomancer .................................................................. 60
Drift .......................................................................... 62
Hexer ............................................................................ 63
King/Queen of the Wild .............................................. 65
Terrain-Dependent Features .................................... 66
Oozemaster ................................................................. 67
Shifter .......................................................................... 68
Tamer of Beasts ........................................................... 70
Tempest ....................................................................... 72
Verdant Lord ................................................................ 73
Organized Druids:
The Order of the Verdant Grove .......................... 74
Watch Detective ........................................................... 75
Sidebar: The Rule of Evidence ................................ 75
Windrider ..................................................................... 77
What’s a Mount? ..................................................... 79
Sidebar: Other Mount Feats ................................... 79
Sidebar: More Spells for Adepts ................................. 81
New Spells ................................................................... 81
^KLVO]
Table 2–1: Feats ........................................................... 21
Table 3–1: New Exotic Weapons ................................. 26
Table 3–2: New Magic Items ...................................... 28
Table 3–3: Infusion Base Prices and Costs 32
Table 3–4: Tailored Infusions ...................................... 33
Table 5–1: The Animal Lord ........................................ 43
Table 5–2: The Bane of Infidels .................................. 47
Table 5–3: The Blighter ............................................... 48
Table 5–4: The Bloodhound ........................................ 50
Table 5–5: The Deepwood Sniper ............................... 52
Table 5–6: The Exotic Weapon Master ....................... 53
Table 5–7: The Eye of Gruumsh .................................. 55
Table 5–8: The Foe Hunter .......................................... 56
Table 5–9: The Forsaker .............................................. 58
Table 5–10: The Frenzied Berserker ............................ 60
Table 5–11: The Geomancer ....................................... 61
Table 5–12: The Hexer ................................................. 64
Table 5–13: The King/Queen of the Wild ................... 66
Table 5–14: The Oozemaster ...................................... 67
Table 5–15: The Shifter ................................................ 69
Table 5–16: The Tamer of Beasts ................................ 70
Table 5–17: The Tempest ............................................ 72
Table 5–18: The Verdant Lord ..................................... 73
Table 5–19: The Watch Detective ................................ 75
Table 5–20: The Windrider .......................................... 77
Table 5–21: The Windrider’s Mount ........................... 78
Table 5–22: Handle Animal DCs for
Training Mounts ..................................... 79
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New Druid Spells ........................................................ 80
New Ranger Spells ...................................................... 81
New Cleric Spells ........................................................ 81
New Sorcerer/Wizard Spells ....................................... 81
3
SX^\YN_M^SYX
I
NTRODUCTION
“Feel the green.”
differently than people who band together in walled
cities do, these characters nonetheless make formidable
opponents. This book examines the masters of the wild
in detail and provides you with new tools that you can
use to maximize their adventuring potential.
—
Vadania
For all its magic, its fearsome dragons, and its powerful
wizards, the world of the D
UNGEONS
& D
RAGONS
©
game
is still predominantly a natural one. Animals, plants, and
weather patterns form the basis of its ecology, and the
strength of nature is never in doubt. The characters who
most closely embrace this wild, natural world are fully
equipped to deal with its down-to-earth realities. These
characters aren’t consumed in far-flung extraplanar ex-
periments, worship of distant immortal deities, or ab-
stract systems of ethics. They don’t withdraw from the
natural world into monasteries or cities. Druids, rangers,
and barbarians belong to their world in a way that no
other characters can. The barbarian fills his existence
with a zest for living and possesses indomitable strength.
The ranger combines knowledge of nature with mystical
grace. The druid welcomes into herself all the wonders of
land, sea, and sky.
Despite their power, these “masters of the wild” are at
heart humble people. Because they adapt to their world
and seek to protect it, fools may consider them weaker
than warlords and rulers who force their wills upon the
land. While barbarians, druids, and rangers approach life
aRK^*^RS]*LYYU*S]
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The material presented herein pertains to the new edi-
tion of the D
UNGEONS
& D
RAGONS
game. You’ll find new
feats, spells, and prestige classes, as well as useful advice
for getting the most out of your barbarian, druid, or
ranger character.
Nothing here supersedes or replaces the rules and in-
formation presented in the core rulebooks, except as
noted. This supplement is designed to mesh with the
rules system presented in the
Player’s Handbook,
the
D
UN
-
GEON
M
ASTER
’
S
Guide,
and the
Monster Manual
.
This book presents options, not restrictions, for play-
ing the D&D® game. However, players should ask their
Dungeon Masters (DMs) about incorporating elements
of this book before making changes to their characters.
DMs can also make good use of the new feats, spells, and
prestige classes presented here for designing nonplayer
characters. Use what you wish and change or ignore the
rest. Have at it, and enjoy!
RYa*^Y*_]O*^RS]*LYYU
This book’s primary goal is to help you customize your
barbarian, druid, or ranger player character. With the ma-
terial presented here, you can personalize your character
and broaden his or her capabilities.
Chapter 1 discusses the advantages of playing a bar-
barian, druid, or ranger. Here you’ll find advice on how to
take advantage of your character’s class abilities and min-
imize any potential weaknesses. Explanations of, advice
on, and expansions to topics that are already part of the
game, such as choosing favored enemies are also here.
Chapter 2 offers special feats, such as Fast
Wild Shape
and Dragon’s Toughness, with which to enhance your
character’s abilities. In addition, there is an extensive dis-
cussion of skills, with notes on new and interesting uses
of class skills for barbarians, druids, and rangers.
Chapter 3 presents items of interest to both spellcast-
ing and nonspellcasting characters.
Chapter 4 offers advice on how to play alongside
animal companions. It also includes statistics for new
dire animals as well as for members of a new subtype of
animal—legendary animals.
Chapter 5 takes your character in exciting new direc-
tions with the animal lord, the blighter, the frenzied
berserker, and many other prestige classes.
Chapter 6 expands the selection of divine spells avail-
able at all spell levels.
4
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