Marvel Super Heroes The BIG Book, Podreczniki RPG, Marvel Super Heroes

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MARVEL SUPER HEROES
ROLE-PLAYING GAME
THE
BIG
BOOK
Re-edited and typeset by
NEMESIS
Greetings, True Believer!
If you’re a fan of good old-fashioned Marvel Mayhem, have we got a treat for
you. Contained in this book are the stats for HUNDREDS of Marvel and DC
characters for use in the classic
Marvel Super Heroes Role-Playing Game
.
The material in this mighty tome was originally compiled by Gabitch, based on
materials from the website classicmarvel.com. Gabitch’s book compiled many
rule changes and errata from other sources, which I have subsequently done
away with. Simplicity being the rule, it just wasn’t necessary to reprint every
Dragon
magazine article and every house rule that’s been posted on the web.
All I have done is condensed the prior work into something easy to use for the
Judge or Player who already has the requisite rulebooks. Hopefully, I was
successful.
I AM
NEMESIS
!
3-D MAN
3-D Man
Chuck
Hal
Gestalt Being
Fighting:
Rm
Agility:
Rm
Strength:
Rm
Endurance:
Am
Reason:
Gd
Intuition:
In
Psyche:
In
Health:
150
Karma:
90
Resources:
Pr
Popularity:
0
Chuck Chandler
Fighting
: Gd
Agility:
Gd
Strength:
Gd
Endurance
: Ex
Reason:
Gd
Intuition:
Gd
Psyche:
Ex
Health:
50
Karma:
40
Resources:
Gd
Popularity:
0 (10 in 1958)
Hal Chandler
Fighting:
Pr
Agility:
Pr
Strength:
Pr
Endurance:
Gd
Reason:
Gd
Intuition:
Ex
Psyche:
Gd
Health:
22
Karma:
40
Resources:
Pr
Popularity:
0 (5 in 1958)
Powers:
Alter Ego: Hal Chandler owns a pair of special glasses that have identical red and green images of a human being on each lens. When Hal
dons the glasses and focuses on merging the two figures, he triggers a dimensional transfer that places him in a trancelike state. His mind and
the two images from his glasses or his elder brother, Chuck, merge into a gestalt being known as 3-D MAN.
3-D Man can only remain active for 3 hours at a time, after which he must split into his composite images and return Hal's mind to his body.
While active 3-D Man's brain is a composite of the minds of both Hal and Chuck Chandler, with Chuck usually being the dominant mind in the
merging. 3-D Man's body is based primarily on Chuck's original form, including the experimental flight suit that was changed into the two-tone
red/green suit. Chuck's body was altered by radiation from an exploding Skull ship, and 3-D Man has a number of powers in addition to his
enhanced stats.
Leaping: 3-D Man has an Am rank Leaping ability, able to leap up to 3 areas from a standing start.
Running: 3-D Man has Gd ground speed, enabling him to run at approximately 60 MPH.
Skrull Sense: due to Skrull radiation while escaping the exploding space craft, he has an Ex ability to detect the presence of Skrulls within 6
areas.
Talents:
Chuck Chandler has the Piloting and Martial Arts B skills.
Hal has no talents.
3-D Man can tap into both brothers’ talents while active.
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