Malls & Morons Additions, Podreczniki RPG, Malls & Morons

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Additions Page 1 of 1
Additions
New additions for the Malls & Morons game.
By Orion Cooper
This entire document, other than references to Malls & Morons and its product
identity, is Open Game Content.
© Copyright 2001, Orion Cooper
Additions Page 2 of 2
Table of Contents
New Feats
Backpack Shield
3
Cheer
3
Dimensional Pants
3
Focused
3
Improved Nut Rush
4
Poser
4
Rich Kid
4
New Prestige Classes
Badass
5
Butterfly
6
Mall Ninja
8
Sierra Vista Security Officer
10
Social Chameleon
12
Star
14
New Types
Metalheads
16
Open Gaming License
17
© Copyright 2001, Orion Cooper
Additions Page 3 of 3
New Feats
BACKPACK SHIELD
You are able to use your backpack as a shield in combat.
Benefit:
If your backpack carries a minimum of 1 pound but less then 5, you gain a +1 to
your Defense if you use it as a shield. If it carries more then 5 pounds, then you get a +2
to your Defense.
CHEERS
You are able to inspire people through your cheers.
Prerequisite:
Entertain (cheerleading) +3
Benefit:
Once per level per day, you can inspire your allies. Your allies must be able to
hear you, and you must cheer for a full round. The effect lasts as long as the character
cheers and for 5 rounds after the character stops cheering. Affected allies receive a +2
morale bonus to saving throws against charm and fear effects and a +1 morale bonus to
attack and weapon damage rolls.
DIMENSIONAL PANTS
For the oddest reasons, you can find a variety of stuff on your person.
Prerequisite:
Black Hole Pockets
Benefit:
Whenever you need an object that you could conceivably pull from your pockets
for any reason, roll a d%. If the result is below 50, you manage to find the object
somewhere on your person.
Special:
This feat can only be used once for each situation in which the character needs a
specific item. If the character doesn’t need the item but tries anyway, he must roll a 25 or
less to find it.
FOCUSED
When it comes to learning, you keep your focus.
Benefit:
Upon taking this feat, the experience penalty you receive for being a non-adult
and gaining levels past 20t level is lessened. You only suffer a -40% experience point
penalty.
Special:
This feat can be taken a second time. If taken a second time, you suffer no
penalty to experience for being a non-adult and gaining levels past 20th level.
© Copyright 2001, Orion Cooper
Additions Page 4 of 4
IMPROVED NUT RUSH
You are incredibly adept at kicking people in the junk.
Benefit:
When you make a successful Nut Rush, your opponent is stunned for a number
of rounds equal to 1 + your Strength bonus (minimum of two rounds), and you do not
suffer the normal penalty to hit.
Normal:
You suffer a -4 to your attack roll when making a Nut Rush, and your opponent
is only stunned for 1 round.
POSER
You look and act like something you're not.
Prerequisite:
Entertain (acting) rank 4+
Benefit:
Once per encounter, you may attempt an Entertain (acting) check versus DC 20.
If successful, any one reputation score of your choice gains an effective increase of
1d4+1 points for the remainder of the encounter. If anyone has reason to suspect you are
not what you seem, they may attempt a Sense Motive check opposed by your original
Entertain check to see through the deception. Being found out in this manner causes you
to be automatically humiliated (no save).
Special:
Certain actions on your part (blowing a wad of cash on attire suited to your
desired image, practicing appropriate slang/lingo) may provide a circumstance bonus to
the Entertain check of +2 or greater, at the GM's discretion.
RICH KID
Your parents are rich, and they spoil you rotten.
Benefit:
At first level, you receive $75 instead of the $50 everyone else gets. Your
weekly allowance is $30 instead of $20.
Special:
This can only be taken at first level.
© Copyright 2001, Orion Cooper
Additions Page 5 of 5
New Prestige Classes
Badass
There are some people in this world who could do nothing but utter a single word and
cause those less powerful then him to wet themselves. When walking through a crowd, these
people part because they don't want to mess with him. No one trifles with these people, because
that would be stupid. Any person who oozes such charismatic power, is a badass.
Whether or not they realize it, their reputation is mo re powerful then they can possibly
realize. Their reputation for one reason or another scares people. This gives them an undeniable
edge in whatever they do. A famous badass is everyone's friend, while an infamous badass is
feared and hated. Whether hated or loved, they are definitely above normal people. In times past,
this lack of caution has caused one or more badasses to be overthrown.
Requirements
To qualify to become a badass (
BDS
), a character must fulfill the following criteria.
Base Attack Bonus:
+10
Coolness or Uncoolness:
20+
Feats:
Fame or Infamy, Persuasiveness
Diplomacy:
10 ranks
Intimidate:
10 ranks
Special:
PC must have acted like a badass his whole career; subject to GM approval
Level
Base Attack Bonus
Fort Save
Reflex Save
Will Save
Special
1st
+0
+1
+1
+1
I don't think so, reputation
2nd
+1
+2
+2
+2
Intimidate +4
3rd
+2
+2
+2
+2
Without effort
4th
+3
+2
+2
+2
Intimidate +8
5th
+3
+3
+3
+3
I am the badass
Class Skills
Skill
Key Ability
Skill
Key Ability
Bluff
Cha
Hobby*
Int
Craft
Int
Intimidate
Cha
Diplomacy
Cha
Profession
Wis
Drive*
Dex
Sense Motive
Wis
© Copyright 2001, Orion Cooper
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