Magical World Corebook, Podreczniki RPG, Magical World
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Magical World
Version 1.2
By Ewen "
Blackbird
" Cluney
Sailor Nebula let out a long sigh as she looked at the
remnants of her team. It had been a bad night. A very,
very bad night. Andromeda was dead, cut down by a
bladed, metallic youma, who was at best being only
slowed down by their attacks. Then a trio of magical girl
hunters had come out of nowhere. They'd been forced to
leave Quasar behind -- she couldn't have survived that
severe a case of lead poisoning anyway -- and Gemini
and Nebula herself had both taken a few rounds. They
were healed as much as possible and bandaged.
A grim silence hung over the group as they sat in
their headquarters. The Galactic Sailors were not the
most popular of magical girls. In fact, owing to who had
been their leader, they were about as unpopular as
mahou shoujo could get. There had been a dozen of
them. Now, between youma, Dark Ones, and these
damned magical girl hunters that had continued to
increase in numbers, there was only the five of them left.
It had been such a simple dream at first -- to protect the
world from evil. Now where were they?
Nowhere, and rapidly running out of lives. Oh, a lot of
the dead ones would probably return, reincarnated, but
it'd be a decade at least before any of them could be
much help. Assuming their souls made it back in this era
at all. No, the Galactic Sailors were being eradicated, in
ones and twos, until they were all dead little girls.
Something stirred outside the door. All five Sailors
jumped to their feet -- Gemini was a bit slower because
of the condition of her leg. Silence reigned for a moment,
then the door burst open, the magically reinforced locks
torn asunder. The figure that was framed by the doorway
was tiny. As she stepped into the light, they could see a
little girl, maybe five years old. But those eyes... No girl of
any age should have eyes like that, seeking, piercing
eyes that seemed to say "you can't scare me because
I've seen things you can't imagine."
"Is this all that's left of my army?" There was
something familiar about the voice, the accent, the shape
of it.
"Who are you?" demanded Sailor Gemini.
The tiny girl grinned and pulled out a wand. It had a
blue-black sphere on the end, filled with endless motes
of shimmering light. Beautiful, mesmerizing.
Unmistakable. "COSMIC STAR POWER!" For a moment
the world was full of twinkling stars, soaring comets,
suns, asteroids... And then it all faded, and the girl stood
before them, transformed.
A chill went down Nebula's spine. In the body of a
five-year-old, but it was unmistakably her. The most
hated and feared of all magical girls, one of the two
instigators of the Magical War that had ended with the
advent of the first magical girl hunter, and the leader of
the Galactic Sailors.
"Sailor Cosmos." breathed Sailor Comet.
Sailor Cosmos continued to smile. "I was in a bad
place, a very bad place, but I learned things there. I
remember now. It took time to remember. I missed you
all so much."
Sailor Nebula felt the tears welling up. No matter
what, this was her friend, their leader. She stumbled
forwards and wrapped her arms around Cosmos, who
returned the hug.
"We've been lost without you." she sobbed. "We
need you." She wanted to stop crying but couldn't.
"It's alright; I'm here." Nebula had heard those words
once before. Whatever else was different, it really was
Cosmos.
Sailor Comet rubbed her arms as though cold. "So...
what will we do now?"
The reply was one word, and a word that the world
would know and fear.
"Revenge."
A Report On Post-Resurgence Earth
Your Majesty,
As you requested, I have compiled information on
the state of the Earth-realm. I will warn you, it is very
different from the place we knew. The past few decades
have seen considerable upheaval and change taking
place, and as your trusted servant, I swear to you on my
honor that every word I have written is true.
Introduction
Magical World
is a campaign setting quite unlike any
other. There were a lot of sources of inspiration that
ultimately led to its creation, but it began with watching
Sailor Moon
and wishing for Usagi's bumbling to have
real consequences now and then, for an end to the
Monster-of-the-Week syndrome, for enemies who were
smart and vicious enough to attack before the magical
girls could finish posing and shouting, and for magical
attacks that actually hurt and have consequences in the
real world. There are plenty of other magical girl shows
out there;
Pretty Sammy
, especially the TV series, is a
favorite for its character development, sweeping plot,
and, just as importantly, the fact that it mercilessly pokes
fun at the genre.
But I still watched Sailor Moon regularly, until it went
into reruns. Why? The Sailor Senshi are a bunch of girls
who fight an endless array of monsters. They stand up to
and overcome every challenge that comes their way, not
because they're super-perfect comic book heroes
(though it seems that way sometimes), but because
they're brave and willing to risk everything for what they
believe in. If those aren't admirable traits, I don't know
what would be.
Magical World
is what came out of this paradoxical
perspective on magical girls. It puts them into a world of
high stakes and dire consequences where, as in the real
world, power can be used selfishly as surely as it can be
used to help others. Some hate them, some worship
them, some ignore them, and a few hunt them down. It is
a place where magical girls and their youma foes are
ubiquitous, and a world that truly both loves and hates
them. Whatever you feel about magical girls, it can
happen here.
Magical girls come in countless varieties; saccharine
heroines, servants of darkness, hired killers, idol singers,
vigilantes and more. They can save the world or bring it
damnation. The choice is yours. Strap in, have your
henshin wand handy, and get ready for a bumpy ride.
The Resurgence
The Resurgence marked the return of magic to the
Earth-realm. It is said that the stagnant societies of
mankind came to reacquire their spirit of wonder and
hope, allowing this event to occur. This was swiftly
followed by the return of the forces of the Outer
Kingdoms to the Earth-realm. The Dark Ones and their
youma were able to thrive, but the Dreaming Ones of the
Magical Kingdoms found the low levels of magical
energies would slowly kill them if they remained in the
Earth-realm for any length of time. To fight the Dark
Ones they were forced to rely on mortal champions.
Magical Girls
I know we ourselves have made use of magical girls
from time to time, but to turn them into warriors in this
manner is unthinkable. But it has happened, and I do not
speak of isolated cases. In the years following the
Resurgence literally thousands of magical girls were
recruited and empowered by the Magical Kingdoms.
When I spoke to one of the more authoritative
Companions, I was informed that the Dreaming Ones
believed they had no other choice.
Magical War
Japan (also called Nihon) is home to the city of
Tokyo (formerly Edo), which was and still is an epicenter
of magical activity. It was here that the greatest of
tragedies occurred. Two very powerful magical girls --
Magical Knight Mariko of Thera and Sailor Cosmos of
the Star Kingdom -- came into a rivalry so great that
each raised
armies
of magical girls to fight the other.
The magical girls I spoke to during my visit were
often too young to know much about what became
known as the "Magical War," and a number of those who
remembered began weeping at its very mention, so
terrible was the battle. From what I could gather, the War
was long and terrible, and ended only when Mariko and
Cosmos were assassinated by an unknown mortal.
Revision History
1.0
Original release. Imagine that! I actually finished
a book completely before putting it out. What’s come
over me?
1.1
Some miscellaneous additional stuff, mostly
things inspired by the Sailor Moon RPG & Resource
Guide, directly or indirectly, along with crossover
stuff for such.
Today
Although the number of magical girls does not
appear to be waning at this point, popular opinion is often
turned against them, to such an extent that there are a
growing number of "hunters" -- mortals who murder
troublesome magical girls.
1.2
Naturally, immediately after finishing 1.1 I came
up with many, many ideas for more stuff. First and
foremost, Magical World is now a generic game
setting; there are a number of "Rules Modules" that
can be downloaded separately; there is, of course,
Thrash, as well as Tri-Stat, and more on the way.
Setting information has also been expanded greatly.
Force of Magic
For an inside look at the Magical World setting, be
sure to check out
Force of Magic
. This story (available at
tribulations of Haruko, a.k.a. Magical Girl Candy Rose,
as she tries to cope with her new role, as well as her
teammates, uncaring superiors, deadly foes, and her
own doubts.
Fanfics
Magical Demon Hunter:
This rather quirky fic is the
story of Dailey Preston, who is recruited by a
drunkard who stumbled upon a magical book to
become a magical demon hunter, and all the
madness she is made to face, from evil demons to a
vengeful animated teddy bear.
Available Rules Modules
Thrash
: The system for which Magical World was
originally created, Thrash is a anime/fighting game
martial arts RPG by yours truly, available on the web
at
Thrash is a fairly simple
system with many, many options.
Magical Girl Hunter:
This, ahem,
unique
round robin
tells the story of two men who gear up with heavy
firepower and hunt down and kill magical girls for a
living. In their efforts, they are force to deal with an
evil corporation creating magical girl dupes, the
amorous Sailor H, and countless other threats.
Tri-Stat:
The system used for
Big Eyes, Small Mouth
and the
Sailor Moon RPG & Resource Book
from
Guardians of Order. Tri-Stat is extremely simple and
fast-playing.
Magical Princess Sharra of the Winds:
By yours
truly, MPSotW is the story of Natsuko, a cynical girl
who wanted nothing to do with being a magical girl,
but was forced into it by circumstances, and
ultimately fights a battle that will decide the fate of
the universe.
Others?:
Other possible rules modules to be
released in the future include Feng Shui, GURPS,
Fuzion, and Storyteller.
Inspirational Stuff
Ideas for this sourcebook came from a lot of different
places, most of them relating to magical girls in some
way or another, and entirely too many of them being
intended as satires of the genre.
Missy Foxglove:
The yakuza aren't happy with the
latest situation; magical girls have been turning their
cocaine shipments into cotton candy, and it's caused
trouble with their business partners. To deal with the
problem, they've recruited Missy Foxglove, a magical
girl who will serve as an assassin, to take out
problem magical girls.
Anime
Akazukin Chacha
Sailor Nothing:
Mr. Twoflower brings us a new and
highly angsty magical girl series, the story of the
abandoned magical girl formerly known as Sailor
Salvation who has now become Sailor Nothing.
The Girl From Phantasia
Magical Girl Pretty Sammy
: The cast of Tenchi Muyo
star in a spin-off which, although basically a parody
of the magical girl genre, is nonetheless very good
on its own. This encompasses an OAV series (3
parts so far) as well as a TV series (available in the
U.S. as "Magical Project S";
highly
recommended).
Roleplaying Games
Changeling: The Dreaming:
Not a major source, but
Changeling did provide some inspiration for the early
history of Magical World. For the uninitiated,
Changeling is a game about modern day fairies,
trying to survive in a world that doesn’t believe in
them.
Magic Knight Rayearth
Bishoujo Senshi Sailor Moon:
In many ways the
quintessential magical girl anime (in terms of
popularity if nothing else), Sailor Moon was naturally
a big influence on this book, in more ways than one.
Sailor Moon RPG & Resource Guide
: Let me put it
like this. If you’re a gamer
and
a Sailor Moon fan,
BUY THIS NOW. This adaptation of the anime
series is exceptional, both in terms of working the
game mechanics and presenting the setting. And
even if you don't roleplay (which raises the question
of why you're reading this), the sheer amount of info
makes it well worth the price.
Comics
Card Captor Sakura:
This cute series from CLAMP
is about a 10-year-old girl named Sakura who has
taken up the job of collecting the "Clow Cards." To
that end, she is given magical powers, and a
seemingly unending series of cute (if odd) outfits, as
well as the help of Kero-chan, a weird liony thing with
fairy wings. Especially interesting is the fact that her
costumes are not magical, but rather are provided by
her rich friend Tomoyo, who also insists on
videotaping her exploits.
Web Pages
Emily's Magical Girl Page!
An excellent source of general information on
magical girls, as well as info on several of the various
series out there.
Gen13 Bootleg: Magical Drama Queen Roxy:
This
comic, by none other than Adam Warren, takes the
characters of Gen13 and, in an extended dream
sequence, tells a scathingly satirical magical girl
story.
Mahou Shoujo Anime Resources
Kaitou St. Tail:
An extensive guide to magical girl series pages.
Shadow Lady
: This manga by Katsura (creator of
Video Girl Ai, amongst others) tells the story of Aimi,
a shy young lady who uses magical makeup to
become the sexy and somewhat naughty master
thief known as Shadow Lady.
Lexicon
The following are terms commonly used in the
Magical World setting.
senshi:
Japanese for “soldier” – now a common term for
magical girls, especially the more combat-oriented
ones.
sentai:
A team of warriors, especially magical girls,
usually numbering three or five.
Sorcerer
: A person (sometimes a mortal, but more often
a Dark One or Dreaming One) whose magical
abilities consist of scholarly knowledge and powerful
incantations.
Talking Pet:
Derogatory term for magical companions.
transformation key
: An item used by magical girls to
transform into their mahou shoujo form.
youma:
General term for monsters, especially from the
Dark Kingdoms.
Age of Chaos:
The time when the Magical Kingdoms and
the Dark Kingdoms waged open war on each other.
Age of Darkness
: The time following the Age of Chaos,
when the Magical Kingdoms were all but destroyed
and the Dark Kingdoms reigned.
Ancient One
: The most ancient, evil, and powerful of the
creatures of the Dark Kingdoms. Most have been
destroyed or put into an eternal sleep, though some
Dark Ones seek to awaken them.
cutekiller
: Someone obsessed with the destruction of
everything that is cute, especially magical girls. The
most dangerous of these are former magical girls.
Dark Kingdoms:
Realms of evil located outside of our
world. The denizens of these places are powerful,
but have poor judgment and are unimaginative.
Dark Ones
: The most humanlike of the denizens of the
Dark Kingdoms, who presently serve as the leaders.
Dreaming Ones:
The Magical Kingdoms' counterpart to
the Dark Ones.
henshin
stick:
See
Transformation Key,
below
.
idol
: Refers to pop idol singers, and especially magical
girls
who
become
singers
or
other
types
of
entertainers.
I.M.G.U.
: The International Magical Girls Union, an
organization of magical girls dedicated to mutual
support and peace among the mahou shoujo.
Love and Justice
: The goal for which most magical girls
strive; to create a world of happiness and peace.
Love Fighter:
A magical girl whose main goal is to
spread love.
magical companion
: Small creatures, usually cute and
fuzzy, who accompany and serve as mentors to
magical girls.
magical girl
: Girls between the ages of nine and sixteen,
recruited to wield magical powers.
Magical Kingdoms:
Realms of magic and wonder located
outside our world. The Magical forces have long
opposed the schemes of the Dark.
Magical Task Force X
: A government organization
dedicated to containing all forms of magical threats –
or perhaps just a rumor?
magical toddler:
Derogatory term for magical girls,
especially younger ones.
magical war:
The conflict that rocked the world a decade
ago, when two armies of magical girls clashed in a
titanic battle over a personal sleight between their
leaders.
mahou shoujo:
See magical girl.
mystic knight:
A male gifted with magical abilities, usually
with powers similar to those of magical girls, but
more "gentlemanly" in appearance.
The Outer Kingdoms:
A general term for the Dark
Kingdoms and the Magical Kingdoms (q.v.).
Resurgence:
During the early 1980s, the Magical
Kingdoms resurfaced, and began a careful, tentative
struggle with the Dark Kingdoms to regain their
positions of power.
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