Magical Girls Corebook, Podreczniki RPG, Magical Girls

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MagicalGirls
Magical Girls
AmodernfantasysettingforusewiththeGameEngineManual
©2002NealeDavidson
Page1
 MagicalGirls
Contents
MagicalGirls..................................................................................................................................................................1
Contents.........................................................................................................................................................................2
Introduction..................................................................................................................................................................3
TheGenre..................................................................................................................................................................3
UsingthisBook........................................................................................................................................................4
PrettySoldiers...............................................................................................................................................................5
Statistics......................................................................................................................................................................5
UnusualRaces..........................................................................................................................................................6
Skills...........................................................................................................................................................................10
SpecialQuirks.........................................................................................................................................................11
CharacterTemplates............................................................................................................................................15
MagicalGirlPowers..................................................................................................................................................18
MagicalAttack........................................................................................................................................................18
CreatingMagicalAttacks....................................................................................................................................19
ExampleAttacks....................................................................................................................................................24
Campaigns...................................................................................................................................................................28
DesigningtheNPCs.............................................................................................................................................28
TheSeries.................................................................................................................................................................35
Page2
 MagicalGirls
Introduction
“Therearefewthingsmoredangerousinallofcreationthanaveryangrylittlegirl.”
–AnimeProverb
“Mommy!”shecriedout,clutchingthelocket
onherchestasshesawhermothercolapse
intoaheapinthekitchen.Theyounggirl
rushedforward,lookingupwithpanicked
eyesatthegraymonsterpuinginher
mother’schienergies,drainingawayherife
essence.
complex and intricate maneuver with
amazinggrace.
Foritspart,themonsterrushedforwardto
strike,bringingitsclawsuptobear.Itistoo
lateforit,however.Thepowerfulspel
manifestedagainstit,sendingalongshard
offlamepiercingthroughthemonster’s
chest,cuttingthroughherwithterrible
power.
Themonsterturned,interruptedforthe
momentfromherfeast.Herfangspartedin
adreadfulsmleashercrimsoneyestookin
thesmalformapproachingher.“Don’tbein
sucharushittlegir.’msureafter’mdone
feedingonher,lhaveplentyofroomfor
desert,”sheletoutinavoicethatsounded
ikeawarpedchoir.
“Thiscan’tbe!She’sjustagir!”themonster
criedoutbeforedissolvingintodustthat
blew into nothingness into the wind.
Defeatedwiththesingle,powerfulstrike,
themonsterceasedtoexist.
Theyounggir,nomorethan11,scowled
up,eyesturningfrompanictodefiance.
“No! You’re done eating today!” she
chalenged,bringingupherlocket.“It’stime
yougoonadiet!”
The Genre
The Magical Girl genre is a common anime
convention. It’s basically a story of a young
girl, typically in middle school, who
somehow gains magical powers to defeat
somegreatandterribleevil.Usually,thegirl
is reluctant, stumbling onto the magical
power, and then has to learn how to
harness her new abilities as the evil threats
starttoexpandaroundher.
Muchtothemonster’ssurprise,shefelt
powercomingfromthatgir.Asthelocket
opened,thegirlstruckafamiarposeand
caledout.“Magicallocketactivate!”
Inamoment,thegirltransformed,shedding
herschoolclothesandinstantlybecoming
wrappedinherprettysoldieruniform.The
monsterbackedoff,stunnedandunsure.
“Whatisthis?Whatisthispower?”
In PrettySoldier:SalorMoon, Bunny is a
typical school girl who doesn’t realize that
she’s actually a reincarnation of the Moon
Princess,andisdestinedtofightthepowers
oftheNegaversetosavetheEarth.
ThePrettySoldier,nowreadyforbattle,
glaredatthemonsterthathadattackedher
mother.“Thispoweristhepoweroffire,and
you’re about to get a bad case of
Heartburn.”
In CardcaptorSakura, Sakura stumbles on
the Clow Cards and accidentally activates
them when she reads one of their names
aloud. She then must recapture the cards,
gaininginmagicalpowerasshedoes.
Themonstersmirked,extendingherclaws
outasshetookintheMagicalGirlstanding
tofaceher.“Yourealythinkyoucandefeat
me,ittlegirl?”
WhatmakestheMagicalGenreworkisthat
it does focus on the fact that the heroines
are young girls. Sure, there are great evil
monsters to contend with, but that may be
nothing compared to school work, dealing
withfirstloves,andprotectiveparents!
“Watchme,”theyounggirlcountered,
strikinganotherposeasshefelintoher
magicsummoningdance.“FlamePiercing
Inferno!”shecaled out,completing a
Page3
 MagicalGirls
Inside this book
The first chapter, PrettySoldiers,goes into
detail about making the various types of
Magical Girl characters. With the rules and
ideas presented, a player can create
characters like SalorMoon,PrettySammy,
andCardcaptorSakurawithrelativeease.
A Magical Girl character is a girl first, and a
crime fighter, defender of justice, second.
She has to spend as much time or more on
her real life than she does on her secret
identity. And, of course, her two lives often
windupinterferingwithoneanother.
TheGirlcanfindherteacherwrappedupin
an evilplot to steal life energy. She can find
out her boyfriend is really a lost price from
another world. She can even find out her
bestfriendisreallyaconfusedservantofthe
darkness, acting out her worst impulses in
herownsecretidentity!
The MagicalGirlPowerschapter details the
use and creation of the special powers that
make Magical Girls so unique. Included are
rules for using the powers in combat,
custom creating new powers, and a large
selection of example powers to get players
startedrightaway.
Atitsheart,though,theMagicalGirlgenreis
anexplorationofbuddingwomanhoodand
the issues that are faced when girls take
theirfirststepsintothelargerworld.Dealing
with love, courage, and responsibility are at
thecoreofaMagicalGirlstory.
TheCampaignschapterdetailshowtoruna
Magical Girls campaign, and what makes
that type of campaign different from other
role-playing campaigns. A Game Master will
find several suggestions for villains, stories,
and background to help shape her
campaign.
Using this Book
This book presents rules and ideas for
creating and running a Magical Girl
campaign. On one hand, it’s a tool for the
Game Master, allowing her to create
scenarios,designacampaign,andthrowup
evilvillainsforthepartytoface.
Required Reading
This guide is not a standalone product, and
requires some knowledge of role-playing
games. While it’s hoped that the book is a
good enough read on its own, it really isn’t
completewithouttheGameEngineManua.
On the other hand, this book is also for the
players. Inside are rules for Magical Girl
generationandspecialpowers.Also,alotof
the conventions of the genre are explained
togiveaplayerforthefeelofthecampaign
she’sjoining.
The GameEngineManualdetails the basic
rulesonrole-playingwithintheGEMsystem.
While the source material presented in this
bookcouldstillbeuseful,alotofthedetails
inhowthingsareaccomplishedwouldbea
littleconfusingwithoutit.
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 MagicalGirls
Pretty Soldiers
“HowamIsupposedtosavetheuniversewhenIjustwanttobealittlegirl?”
-Usagi
AtthecoreofanyMagicalGirlcampaignare
the Magical Girls themselves. A Magical Girl
is normally just an average typical girl
somehowblessedwithincrediblepowersto
fighttheforcesofevil.
NormalLeve:Thislevelofthecampaignhas
the Magical Girls as nothing more than
regulargirls.Eveniftheytransformintotheir
‘MagicalGirl’form,theiruniqueabilitiesstem
onlyfromtheirmagicalpowers.
Creating a Magical Girl character is much
likecreatinganyothercharacterintheGEM
system. The player starts off by creating
statistics,thenusesexperiencepointstobuy
upanyskillsandpowersthatshewantsher
charactertohave.
Example:PrettySoldier:SalorMoonhas
accesstoincrediblemagicalpowers,buther
raw physical strength, dexterity, and
inteigencearewelwithinhumannorms.
Cinematic:Some campaigns will have the
Magical Girls have impressive raw abilities.
They’re not quite super-human, but they’re
greater in ability than most athletes. These
enhanced statistics may require
‘transforming’intotheMagicalGirlform.
This chapter talks about those things that
make Magical Girls unique from other
characters,inboththeirbackgroundsandin
their unusual abilities. Unusual races,
magical powers, and other odds and ends
are explained here in detail. These rules
supplement those found in the Game
EngineManualitself.
Example:RaeisapowerfulMagicalGir,with
strengthandendurancegreaterthaneven
skledathletes(lyingsomewhereinthehigh
teens). When she’s just regular Rae,
however,herstatisticssidebacktonormal
humanlevels.
As always, though, the Game Master is the
onewhodeterminesexactlywhichrulesshe
wants to be using in her campaign. Players
should be sure what rules she wants to use
before beginning to create their own
MagicalGirl.
Meta-Humans:Attheselevels,charactersare
leaving behind being normal little girls and
are quickly becoming true super-heroes.
Raw abilities can easily outstrip any human,
andtheirfeatsofstrength,ortheirbrilliance,
are incredible to behold. These levels are
pretty rare for Magical Girl series, but are
more common for anime action series
gearedforyoungboys.
Statistics
As with any other character, it’s probably
easiest for a player to start creating a
Magical Girl by settling on the characters
core statistics. This will give a basic idea on
whatthecharacterisgoingtobelike.
Example:Ayoungboyhasthebloodofthe
godsinhisveins,givinghimmassive
physicalpowerwhenhe‘powersup’tohis
BraveSoldierform.
LevelofCampaign
The first thing in generating a MagicalGirl’s
statisticsistofigureoutwhatlevelofpower
is being used for the characters. Are they
basically normal little girls with some
incredible magic at their disposal? Or are
theyeffectivelytrue-superheroes?TheGame
Masterwillhavetoestablishalevelofpower
for the characters, and monsters, within her
MagicalGirlcampaign.
GeneratingStatistics
Even at higher campaign levels, the two
main ways of generating statistics are still
valid. They might just have higher numbers
andmoredicetoworkwith.
For statistic spreads, higher campaign levels
will just have a larger amount of points to
pool statistics from. Normal campaigns are
Page5
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